View Proposal
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Proposer
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Hans Wolfgang Loidl
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Title
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Extending a massively multi-player on-line RPG
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Goal
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Extending the implementation of a massively multi-player on-line
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Description
- Role-playing games, set in an accurate historical context and supported by a scalable, distributed
game engine, can provide an engaging learning environment for both players and game developers:
players can learn about the historical and societal context of the game, and
game developers can exercise modular design of a complex system in order to achieve scalability for a large
number of players.
The goal of this project is to complete the implementation of a <a href="MScCoreGame.html">previously developed core game engine</a>. This involves adding in-game functionality of the basic game model, implementing a
client-server API to allow interaction of players with the core game engine, and assessing the
extended game engine in terms of latency, performance and scalability.
The project will proceed in the following phases.
<ul>
<li> Literature survey and review of game model
<li> Design of extensions to the core game engine, completing the game model
<li> Implementation of extensions to the core game engine
<li> Evaluation of latency, performance and scalability
</ul>
- Resources
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Linux machine
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Background
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Good general programming skills
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Url
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External Link
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Difficulty Level
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Moderate
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Ethical Approval
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None
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Number Of Students
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2
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Supervisor
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Hans Wolfgang Loidl
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Keywords
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games
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Degrees
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Bachelor of Science in Computer Science
Bachelor of Science in Computer Systems
Master of Engineering in Software Engineering
Master of Design in Games Design and Development
Master of Science in Robotics
Master of Science in Software Engineering
Bachelor of Science in Computing Science