View Proposal


Proposer
Jamie Gabbay
Title
Tech Demo for procedural generation in games
Goal
Description
Technical demos have been used in the industry for years to showcase potential core systems of games. Often these demos go onto becoming full blown games, or are used to demonstrate the skill of a developer when looking to apply to industry positions. This project will be focus on procedural technology being applied to a technical demo and showcasing its potential for use in a games. For this project you will need to extensively research procedural generation in games, as well as designing a prototype of the demo. After this you will be required to construct and implement the demo as well as evaluating it using interviews or a focus panel.
Resources
Background
Url
Difficulty Level
Moderate
Ethical Approval
None
Number Of Students
1
Supervisor
Jamie Gabbay
Keywords
games, games design
Degrees
Bachelor of Science in Computer Science
Bachelor of Science in Computer Systems
Bachelor of Science in Information Systems
Bachelor of Science in Software Development for Business (GA)
Master of Engineering in Software Engineering
Master of Design in Games Design and Development
Master of Science in Artificial Intelligence
Master of Science in Artificial Intelligence with SMI
Master of Science in Computing (2 Years)
Master of Science in Data Science
Master of Science in Human Robot Interaction
Master of Science in Information Technology (Software Systems)
Master of Science in Network Security
Master of Science in Robotics
Master of Science in Software Engineering
Bachelor of Science in Computing Science