View Proposal


Proposer
Babis Koniaris
Title
Radiance Cascades in Godot
Goal
Explain and Demonstrate Radiance Cascades in the Godot game engine
Description
Radiance Cascades is a recent global illumination method, aimed for use with real-time rendering. It can be used for both 2D and 3D global illumination, although a performant implementation is simpler and easier to do in 2D. Godot is a free, open-source game engine, that natively supports C# and its own scripting language GDScript, and provides high-level abstractions for graphics programming, but also exposes lower-level APIs if necessary. Your main task for this masterclass is to develop materials on how this method works and how it can be implemented, demonstrated in a simple scene of your choice (e.g. a game scene from a side-view camera, common in side-scrolling games)
Resources
Background
Good programming skills
Url
External Link
Difficulty Level
High
Ethical Approval
None
Number Of Students
1
Supervisor
Babis Koniaris
Keywords
computer graphics, game development
Degrees
Master of Engineering in Software Engineering