View Proposal


Proposer
Alessandro Suglia
Title
Learning to reason over long trajectories for Embodied AI tasks
Goal
Create models that are able to handle very long action trajectories in Embodied AI tasks
Description
In this project, we will explore efficient deep learning architectures for training artificial agents that can learn to execute actions in the environment. For instance, we will investigate whether it's possible to train models that can learn to play ATARI games.
Resources
Mamba: https://arxiv.org/abs/2312.00752 Flash attention: https://arxiv.org/abs/2205.14135 Decision Transformer: https://arxiv.org/abs/2106.01345
Background
The candidate student should have strong Python programming skills as well as Machine Learning knowledge with a focus on Deep Learning methods.
Url
Difficulty Level
High
Ethical Approval
None
Number Of Students
1
Supervisor
Alessandro Suglia
Keywords
deep learning, neural networks, embodied ai, robotics
Degrees
Master of Science in Artificial Intelligence
Master of Science in Data Science
Master of Science in Robotics