View Proposal
-
Proposer
-
Alessandro Suglia
-
Title
-
Learning to reason over long trajectories for Embodied AI tasks
-
Goal
-
Create models that are able to handle very long action trajectories in Embodied AI tasks
-
Description
- In this project, we will explore efficient deep learning architectures for training artificial agents that can learn to execute actions in the environment. For instance, we will investigate whether it's possible to train models that can learn to play ATARI games.
- Resources
-
Mamba: https://arxiv.org/abs/2312.00752
Flash attention: https://arxiv.org/abs/2205.14135
Decision Transformer: https://arxiv.org/abs/2106.01345
-
Background
-
The candidate student should have strong Python programming skills as well as Machine Learning knowledge with a focus on Deep Learning methods.
-
Url
-
-
Difficulty Level
-
High
-
Ethical Approval
-
None
-
Number Of Students
-
1
-
Supervisor
-
Alessandro Suglia
-
Keywords
-
deep learning, neural networks, embodied ai, robotics
-
Degrees
-
Master of Science in Artificial Intelligence
Master of Science in Data Science
Master of Science in Robotics