View Proposal
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Proposer
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Thomas Basuki
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Title
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Studying Anagrams in Bahasa Melayu for Crossword Puzzle Generation
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Goal
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(1) to study and explore anagrams in Bahasa Melayu, and (2) to develop software that can generate anagram-based crossword puzzles in Bahasa Melayu
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Description
- Crossword Puzzles used to be a very popular word game during the era of printed newspapers. It is a very good and fun way to improve our knowledge of a language. Nowadays, many people are still interested to play this game in some apps or websites. Software have replaced humans in generating these puzzles.
There are some variants of crossword puzzles. One of them is anagram-based crossword puzzles. An anagram is a word formed by rearranging the characters in another word. In some high-resource languages such as English anagrams have been studied a lot. However, that seems not the case for Bahasa Melayu. Therefore, the first challenge in generating anagram-based crossword puzzle in Bahasa Melayu is building a database of anagrams in Bahasa Melayu.
The goal of this project is to collect anagrams in Bahasa Melayu, and build a software that can generate anagram-based crossword puzzles.
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Background
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Url
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Difficulty Level
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Moderate
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Ethical Approval
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InterfaceOnly
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Number Of Students
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1
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Supervisor
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Thomas Basuki
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Keywords
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bahasa melayu, anagram, cross-word puzzle
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Degrees
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Bachelor of Science in Computing Science