View Proposal


Proposer
Thomas Basuki
Title
Studying Anagrams in Bahasa Melayu for Crossword Puzzle Generation
Goal
(1) to study and explore anagrams in Bahasa Melayu, and (2) to develop software that can generate anagram-based crossword puzzles in Bahasa Melayu
Description
Crossword Puzzles used to be a very popular word game during the era of printed newspapers. It is a very good and fun way to improve our knowledge of a language. Nowadays, many people are still interested to play this game in some apps or websites. Software have replaced humans in generating these puzzles. There are some variants of crossword puzzles. One of them is anagram-based crossword puzzles. An anagram is a word formed by rearranging the characters in another word. In some high-resource languages such as English anagrams have been studied a lot. However, that seems not the case for Bahasa Melayu. Therefore, the first challenge in generating anagram-based crossword puzzle in Bahasa Melayu is building a database of anagrams in Bahasa Melayu. The goal of this project is to collect anagrams in Bahasa Melayu, and build a software that can generate anagram-based crossword puzzles.
Resources
Background
Url
Difficulty Level
Moderate
Ethical Approval
InterfaceOnly
Number Of Students
1
Supervisor
Thomas Basuki
Keywords
bahasa melayu, anagram, cross-word puzzle
Degrees
Bachelor of Science in Computing Science