View Proposal
-
Proposer
-
Hans Wolfgang Loidl
-
Title
-
Playful learning
-
Goal
-
Evaluate several playful learning platforms
-
Description
- The concept of plaful learning uses gamification concepts to make the learning process more engaging. These can be simple, such as providing badges on achievements, or more advanced, such as space race functionality in quizzes.
The main task for this master class is to develop teaching material that exemplifies the usage of platforms such as kahoot or TopHat for playful learning, with a critical reflection on advantages and disadvantages of these platforms.
- Resources
-
-
Background
-
Interest in games for education
https://kahoot.com/
https://tophat.com/
-
Url
-
External Link
-
Difficulty Level
-
Moderate
-
Ethical Approval
-
None
-
Number Of Students
-
1
-
Supervisor
-
Hans Wolfgang Loidl
-
Keywords
-
gamification
-
Degrees
-
Master of Engineering in Software Engineering